Honor Harrington Scenario One - Bishops Take Rook
Royal Manticorian Navy Briefing
Battlecruiser Squadron 12
General Overview and Orders
Of all the luck! Brand new Flagship, brand new BC squadron, a week of
harried workups, and the speed run from Manticore to try and get to
White Haven before the Trevor's Star offensive opened. Arrived just
in time to be placed in Fleet Reserve.
Then a report came in from a picket destroyer that the Peeps were
moving reinforcements in system, a full SDN squadron with escorts.
During the reinforcement, something happened to an escort Sultan;
possibily, it came too close to a SDN. Whatever happened, there was a
massive grav spike, and then there was a Sultan, undergoing a crash
The picket noticed two other Sultans going to the aid of the first one,
before it had to run to escape the Peeps. Which means, there are three
BCs, sitting out there, within 2 million klicks of the hyper limit.
White Haven has told you to go and get them. Capture any disabled ships
if possible; if not, destroy them in place. You have managed to maneuver
your squadron to come out of hyper space right at the hyperlimit, on the
closest approach to the Peeps.
Finally, some action!
Order of Battle, Twelfth Battlecruiser Squadron, Royal Manticorian Navy
- First Division
HMS Agamemnon, Reliant II Class BC, (Flag)
HMS Essex, Reliant Class BC
- Second Division
HMS Endeavour, Reliant Class BC
HMS Excalibur, Reliant Class BC
- Third Division
HMS Pythagoras, Homer Class BC
HMS Gunthar, Star Knight Class CA
HMS Broadsword, Star Knight Class CA
HMS Brilliant, Star Knight Class CA
Intelligence indicates three Battlecruisers, one with an engineering casualty
in the vicinity of the target area. Intel believes these are Sultan class
Intel reports that the lack of morale exhibited by the Republic Navy in the
early part of the war has been, for the most part, corrected. While their
technology is still not at par with the RMN, it has been improved, with
old ship classes being refit and new ship classes being comissioned. It
is unknown at this time whether or not these ships are new generation ships.
This battle will occur near the hyper limit. As such, the Republic Navy
will probably try to escape rather than engage at odds of 2:1.
The following special rules apply:
- Due to the high morale of the RMN, ignore involuntary striking the flag
as per MT rules.
- To reflect the technology and crew quality of the RMN, RMN ships get a +1
to all Sensor and ECM rolls (including jamming enemy fire control), +1 to
missile damage, +1 to PDAF/ADAF rolls, and +1 to Damage Control.
- Admiral Hemphill has asked that your squadron test some new weapons in
battle conditions. These weapons are new, two-stage missiles, as opposed
to the single stagers your ships fire now. You have ten salvoes available for
B class launchers, to be fired at your discretion. However, if fired,
Hemphill would very much like that no Peep ship that saw the missile survive
to tell base about it.
These come in two modes: Long Range , or Terminal Maneuver. Long Range
missiles have a range of 80". When in Terminal Homing mode, these missiles
add +2 to the To-Hit number.
- Agamemnon has been equiped with a new Inertial Compensator. At
Full Military power, add +2 to your top thrust.
Victory Points Awarded
The RMN receives points as follows:
- Full Cost of any enemy ship destroyed
- Half Cost of any enemy ship damaged or that surrenders
- Double Cost of any enemy ship captured
- LOSE full cost of any surrendered ship that is destroyed by RMN fire
- LOSE 500 pts if Haven ship escapes with knowledge of new weapon
Go see the General Overview of this scenario.
Go see the Full Thrust Honor Harrington
Go see the
Starship Jockeys Home Page.
Changed: Sat Jan 17 14:16:37 EST 1998