Renegade Legion Leviathan FT - Scenario #1 Caesar Must Die! Briefing: Brutus Caesar is one of the most capable Admirals that the Terran Overlord Government has. In addition, he's relatively honest for a senior officer, correcting all the efficiency problems that occur in his squadrons. Unfortunately, the problems he's correcting provide the only hope the Renegade Legions and the Commonwealth have against the Terran Overlord Government. Caesar has been doing a tour of the front, and has stopped off in an uninhabited system to bleed off shimmer heat and exercise his squadron before returning back to his fleet headquarters. The Renegades managed to capture his plans, and have a little suprise in store for him. TOG Briefing and Order of Battle: Glory to Caesar! Admiral Caesar is pleased with how the squadron has performed on this inspection tour. Some time spent in the system, doing some drills, bleeding off shimmer heat, and then it's off to home. It's been a long three months of constant travel, and being Ops officer to the Admiral is a busy job. But the exercise has just wrapped up, and it's about time to think about going home. And thankfully too, the screwed up setup of this moon was really making you nervous... Wait a second. What's that leaving the asteroid belt? Renegades? HERE!? Plutarchos, sound Battlestations and get the Admiral and the Navarchos up here. Now! Battlestations!! TOE - Terran Overlord Government Navy TNS Executioner - Illustrius Class Battleship TNS New Syria - Seneca Class Cruiser TNS Coviper - Bantha Class Frigate TNS Schlow - Hipper Class Frigate TNS Illustriki - Morkanium Class Destroyer TNS Cornanium - Morkanium Class Destroyer TNS Miter - Serpens Class Destroyer TNS Serpens VIII - Serpens Class Destroyer RL Briefing and Order of Battle: One clean shot at Caesar. That's all you've wanted. The orders are clear; the RL squadron is expendable, just as long as Admiral Brutus Caesar dies. Because of the interception profile, your force is heavy in carriers, and fast ships. Battle toe-to-toe, and you will die. Let the fighters do the work, and you might get out of here alive... TOE - Renegade Legion Navy RLS Chartier - Iron Duke Class Battleship RNS Immortal - Inflexible Class Cruiser RNS New Norfolk - County Class Frigate Carrier RNS Lexington VI - Lexington Class Destroyer Carrier RNS Lancaster - Lexington Class Destroyer Carrier RNS Devonshire - Exeter Class Destroyer RNS Carsonshire - Exeter Class Destroyer Scenario Setup: The TOG sets up within 12" of one map edge, speed 4. The Renegade ships may set up anywhere else on the map with speed 0, up to the limit of the asteroid field toward the TOG map edge. The Renegades may have fighters deployed; the TOG starts with their fighters in their bays. The map has a debris field, with fixed debris. Any ship hitting debris takes d6 times the ship's speed. Fighters may remain hidden, until activated by the RL player, or when a TOG ship passes within 6" of the hidden location. RL ships must be placed on the map from the start of the scenario. Fighters may move through debris without penalty. Moon +-----------------------+ T | | | | R O | |Asteroids| | L G | | | | +-----------------------+ Radiation Belt The debris field is actually the remnants of a vast meteor impact that occured several months ago, blasting a cloud of fragments into low orbit over the moon. In a couple of months, the debris cloud will fall, but, for now, it orbits. (We're assuming fixed here for easy of play.) The map is 'moveable' in the long direction. Along one edge, there is a moon, preventing movement in that direction. There is an extreme band of radiation along the other long edge, much more intense then the Van Allen belt, effectively preventing ship motion in that direction. The object is to either destroy all the Renegades, or escape with the Admiral, by jumping into T-Space. This means accelerating to a speed of 30" or more, in a straight line. This means you'll have to clear the asteroid field before commencing acceleration. The RL player is attempting to kill the Admiral. Period. He may be transfered by small craft to different ships. The Renegades will not know till the end of the scenario where the Admiral is. If he is transfered by small craft, the TOG player(s) must write this down. The position of the Admiral every turn must be indicated somewhere. If he is aboard small craft, and the small craft come under fire, roll randomly to see if the Admiral is killed. If he is aboard a ship, he has taken position on (in order): CIC, Aux Bridge, Main Bridge. If he is in one of those areas, and the area is hit by an threshold check, roll a d6- on a 4,5,6, the Admiral is killed. If he is not killed, he will move to the next intact position in line. If there is no intact control position for him on the ship, he must attempt to shift his flag to a ship with an intact control position. If the ship he is on is destroyed, roll a die: on a 3,4,5,6, he is killed. (He is a firm believer of 'going down with the ship.') For every turn that Admiral Caesar is not at a command station exerting his flag authority, a die is rolled for all TOG ships who take internal damage that turn. On a 5 or a 6, these TOG ships will strike and surrender. The RL player can take possession of a 'struck' ship by ending the turn 4" away, or by sending class dice of small craft over, where class is defined as: TOG destroyer - 1, TOG frigate - 2, TOG cruiser - 3, TOG battleship - 4). "Struck" ships drop their shields, will not maneuver except to decelerate to 0, and will not fire, though they will use their PDS against incoming missile fire. If the Admiral resumes authority before the RL takes possession, roll a die for each "struck" ship. On a 4,5,6, the 'struck' ship resumes the fight, and will not strike again. These checks are made at the start of the turn. ---------------------------------------------------------------- Scenario #2 - Return of the King The planet of Messana was attacked on 6824 by TOG. So far, the Renegades and the Commonwealth have managed to contain the TOG legions on the ground, but have fought to a stalemate in the spacelanes. Because of the short distance to Thapsus, the occupational capital of the invasion of Shannedam County, TOG has been able to reinforce quicker then the Commonwealth. This culminated in the establishment of a ON6 large naval ship base on the edge of the system. TOG plans on using this base to funnel supplies and legions to the surface of Messana. This would be disastrous to the Commonwealth war effort, if it were allowed to happen. So, the Commonwealth evolved a plan to take the base out while it still could. They assembled a battleship squadron, evolved a gigantic deception plan, and then threw the squadron at the base. This is the story of that battle. TOG - Scenario Briefing You thought heading up a garrison squadron was boring. Oh well. The Shark may be an old ship, but she's still fine. And it's nice when a Navarchos gets an Admiral's billet. However, that old curse about wishing for excitement and getting it seems to have come true. The Renegades and the Commonwealth appear to have launched a major relief effort and most of the TOG theatre reserve is moving in-system to meet the Renegade thrust. At least they're ignoring the base. The first supply convoy is coming in two weeks, and the last thing you need now is a... "Renegade Legion Battleship squadron sighted! Closing fast!" Sigh. TOE - TOG Navy ON6 Naval Base - Lorranius System, Orbital Zone 9 TNS Shark - Ultor Class Battleship TNS Fafnir - Vulcan Class Cruiser TNS Vandor - Hipper Class Frigate TNS Johns - Hipper Class Frigate TNS Kiruna - Canis class Destroyer Carrier TNS Deoyen - Serpens Class Destroyer TNS Qualan - Serpens Class Destroyer TNS Bradley - Moltke Class Destroyer TNS Kai-shek - Moltke Class Destroyer RL - Scenario Briefing This is it. One throw of the die. A good chunk of the Theatre Reserve is raising hell further in-system, tying up TOG reserves and attention. You've got once chance at this; if you miss this opportunity, they'll put so many ships around this facility, you'll never be able to hit it again. But you've got a brand new battleship, and you've got a good squadron. Time to kick some TOG ass. TOE - RL/Commonwealth Navy CNS Atkinson - Venatrix Class Battleship CNS Lewis - Kondracke Class Cruiser RLS Pirie - "Bone Crusher" Class Cruiser RLS Sabre - Valiant Class Frigate CNS Honourable - Valiant Class Frigate RLS Ranger - Hornet Class Destroyer Carrier RLS Runestone - Warder Class Destroyer RLS Wizard - Warder Class Destroyer CNS Enduring - Enmity Class Destroyer CNS Eternal - Enmity Class Destroyer Scenario Setup: The ON6 base is placed in the centre of the table. The RL/CN force is placed along one of the short edges of the table, within 12", any speed up to 8. The TOG force is then placed, within 6" of the ON6 base, speed 0. The ON6 base is key. The RL/CN player must destroy the base. The TOG player must prevent this. TOG DECISIVE: Base preserved, RL Battleship destroyed TOG MARGINAL: Base preserved, RL Battleship escapes DRAW: Base destroyed, RL Battleship destroyed, TOG Battleship survives RL MARGINAL: Base destroyed, RL Battleship destroyed, TOG Battleship destroyed RL DECISIVE: Base destroyed, TOG Battleship destroyed, RL Battleship survives