The Achilles class battleship USS Thor, one of the first new construction
ships to fully integrate Asgard technology (at least, as much as the SGC
can understand) has left drydock and is in the process of working
up. Several Daedalus class warships have formed up with Thor to engage
in wargame exercises. But what happens when the exercise turns real?
TABLE 3
Full Thrust Crossover
System
FT Variant
Game Master
Scott Bishop
Players
4-8 players
Complexity
It's the ultimate multiverse Grudge match. Run a task force from the science fiction universe of your choice: Star
Trek, BSG, B5, or Star Wars (Galaxy Quest is right out!). See which fleet can take the most punishment. Have a
blast! (pun intended!)
TABLE 4
Project Vampir Sturm
System
FMA
Game Master
Aaron Newman
Players
6 - 8 players
Complexity
As the tide turns against the Third Reich, the Nazis prepare to unleash
Vergeltungswaffen-4, the final vengeance weapon. An unholy marriage of
science and forbidden powers, it is the Karotechia’s ultimate achievement.
Will the Allies stop them in time? Or do they seek to uncover the secrets
of Project Vampir Sturm for their own ends?
TABLE 5
No Fate But What We Make
System
Modified StarGrunt
Game Master
Mike Buonagurio
Players
6 players
Complexity
FedCom resistance forces are attempting to free humans imprisoned in a
purported Skynet extermination facility. Terminators, flying and tracked
hunter killers, sapper teams, and maybe a T-800 terminator
TABLE 6
Open Gaming
Saturday Morning
TABLE 1
Shooting Fish in a Barrel
System
Full Thrust
Game Master
Carl Scheu
Players
6 players
Complexity
The Empire is about to catch some rebel fish or are they? Play either an
Empire commander or Rebel captain in the titanic struggle for freedom
during the rebellion set in the Star Wars Universe.
TABLE 2
Open Gaming
TABLE 3
Attack at New Medina
System
Full Thrust
Game Master
Jon Davis
Players
4 - 6 players
Complexity
A New Anglian Confederation squadron is advancing against an Islamic Federation
outpost and naval base. They are intercepted by an IF dreadnought and its
escorts and a squardon of the deadly sting ships.
TABLE 4
FMA Bug Hunt
System
FMA
Game Master
John Lerchey
Players
2 - 8 players
Complexity
Insertion -07:28:02 Senior Assault Team Leader log: I relax in
preparation as I always do prior to a space-based insertion. I
repeatedly access data for the mission. The fragments of data and
comm records from the Marine boarding party that entered the derelict
indicates that they were likely killed in action fighting an
unidentified alien force. Details are sparse at best. I listen
through once more.
Insertion -04:13:39 Senior Assault Team Leader log: The Cruiser, Fist
of Empire remains on station at the derelict. It has received no fire
from the object. It is likely that any threat is contained within the
derelict. This is reassuring. Our insertion shuttles are less likely
to be destroyed as they approach. We will avenge our fallen brothers.
Insertion -02:44:17 Senior Assault Team Leader log: I review our
mission objectives. Find any remains of the Marine party and recover
genetic material. Destroy any threats encountered. Record any data
that the mechanicus might find useful. The shuttle interrupts with a
warning chime. We approach transition range.
Insertion -00:30:01 Senior Assault Team Leader log: We will find our
brothers alive or dead. The Storm Ravens shall not falter to carry out
the Emperor's will. Glory to the Imperium. Faith is our shie...
**Insertion Transit Complete. Assault Team is on the derelict. May
the Emperor protect.**
TABLE 5
Hard Vacuum
System
StarGrunt II
Game Master
Mike Buonagurio
Players
6 players
Complexity
Eurasian forces attack an NAC neo-deuterium operation on an airless moon.
TABLE 6
South African Bush War: Chetequera
System
SG2
Game Master
Mark Kinsey
Players
2 - 4 players
Complexity
Moderate
Part of Operation Reindeer in 1978, the raid on the SWAPO base at Chetequera
is often overshadowed by the Para drop at Cassinga. The raid on Chetequera
was the first deep strike by a Mechanized unit deep into Angola, and the
baptism of fire for the South African Ratel-20 APC.
Saturday Afternoon
TABLE 1
War Without End
System
EFSB
Game Master
Aaron Newman
Players
4 - 8 players
Complexity
The last Shadow war nearly ended in defeat when the command center, a
Minbari space station, was destroyed by Shadow forces. But shortly
thereafter, a replacement arrived out of nowhere. Its appearance would
become the turning point of the war. The name of the place: Babylon 4.
TABLE 2
Battle of Whyte's Folly
System
Full Thrust
Game Master
Richard Meaden
Players
2 - 6 players
Complexity
In the last years of the Third Solar War, FSE and NAC patrols encounter each
other in the remains of an old colony project created decades ago by the
eccentric trillionaire Robard Whyte. Though dilapidated and almost forgotten,
the gigantic unfinished structures are now viewed as a valuable source of
materials to help keep the war effort going a little longer for whoever lays
claim to it. But why did the scoutships sent in yesterday never report back?
TABLE 3
Tizon Strike!
System
Full Thrust - 3rd edition playtest rules
Game Master
Mark Kochte
Players
4 - 8 players
Complexity
The year is 1109. The Fifth Frontier War between the Third Imperium and
the Zhodani and allies has been grinding on for nearly 2 years now.
The Imperium forces have been fighting hard, but with the war occurring
on three fronts, it's been a war of attrition.
Imperial Intelligence has identified that the Sword Worlds systems of
Tizon and Colada are very lightly defended (a squadron or two of patrol
frigates at most). A strike at either system, especially with them
being so close to Joyeuse, should pull enough forces off the
Dyrnwyn-Hofud-Biter line so that a follow-up attack through Hofud
could allow the Imperium to punch through to Beater - or even Sacnoth!
This would very likely force the Sword Worlders to capitulate and cease
hostilities in this sector. That would then give the Imperium the
necessary breathing room and resources to re-focus more forces against
the Zhodani.
But as the well-known saying goes, the best laid plans of mice and
men oft go awry in the face of reality...
TABLE 4
FMA Bug Hunt - The Gauntlet
System
FMA-ish
Game Master
John Lerchey
Players
2 - 6 players
Complexity
Mission-28:14:32 Assault Team Invictus has obtained the data cores,
bio-samples, and sample materials from the anomaly. We are headed to
a rally point where we will initiate Telport Homing to return to the
Assault Shuttle "Sword of Redemtion."
Mission-33:38:07 The Assault Team has been split into squads as the
tunnels have narrowed again. We continue to make our way to the
Teleport Homers. No sign of alien activity.
Mission-38:53:47 Detectors in all squads are reporting motion in the
corridors to the sides and ahead. We bless our weapons and load fresh
ammo. We prepare to cleanse the alien horde and complete our mission.
Assault Marines making their way to an extraction point. Hordes of
flesh-rending aliens in hot pursuit. What could go wrong?
TABLE 5
Dune: The Spice must Flow!
System
Modified Stargrunt II
Game Master
Brian Phillips
Players
4 - 6 players
Complexity
The Fremen have virtually stopped all Spice production on Arrakis! Now
the Baron Harkonnen has dispatched his nephews Feyd Rautha and "Beast"
Rabban along with Sarduakar terror troops to hunt down and exterminate
this "Muad' Dib" who is responsible for the Fremen uprising! Along with
a force of Harkonnen House troops, they seek to eliminate the "Fremen
trash" and restore Spice production as well as the honor of House
Harkonnen! The game will also include a Spice Harvester and (as no
Dune game would be complete without it) a Sandworm! Several Dune
Characters are represented also for the Fremen including Paul, Stilgar,
Gurney Halleck, and (if the player choses) even Chani!
TABLE 6
Predator's Hue
System
FMAS
Game Master
Damond Walker
Players
4 players
Complexity
Time and Location: Early morning of 28 January 1968 just west of Hue.
Thanh looked upwards toward the stars -- the jungle was dark and they
provided the only light as there could be no fires. In two days he
would be moving on Hue with the rest of his unit. Morale was high, of
course, but his comrade's eyes betrayed their true feelings. It was
natural to worry before a fight. Especially so when so many of his
companions were so inexperienced. They would be blooded soon.
As he scanned the northern sky Thanh noticed four stars aligned in a
linear fashion. As an amateur astronomer he knew the constellations
and didn't recognize this formation. As he continued to look he saw
that they were moving. How strange that four meteors would come at
the same time.
It was a good omen to be sure.
Saturday Evening
TABLE 1
Stargate SG-1: Project Amaterasu
System
Full Thrust Variant
Game Master
Jerry Han
Players
3 - 7 players
Complexity
USS Perseus, a Daedalus class battlecruiser, was on a survey patrol in
a remote part of the Pegasus galaxy, when she discovered an Atlantean
warship in mostly intact condition. Code named Amaterasu, the crew of
the Perseus has summoned help from Homeworld Command as they try to
salvage the warship. But the Amaterasu is not all she appears to be...
This is a Full Thrust scenario, with rule modifications for Stargate SG-1 and
Stargate Atlantis starships.
TABLE 2
Full Impulse: Macrotures
System
Full Thrust Variant
Game Master
Scott Bishop
Players
4 - 12 players
Complexity
Tired of keeping track of multiple starships in a long running battle? Come and play Macrotures. Command a single
2500 scale starship in a no-holds barred furball using Worldwidewebb's Full Impulse ruleset. Play Federation,
Klingon, Romulan, or even Breen! Make ad-hoc teamups and break them! And most importantly, Have Fun!
Battlesuit located, Zone F, sector 11c. Scramble interdict team Bravo...
TABLE 4
Steal the Bei-Khun
System
Stargrunt 2
Game Master
Jerry Acord
Players
6 players
Complexity
Moderate
The Clone Wars rage on, with Republic and Separatist forces scattered
across the Outer Rim Territories. On planet Owego V, the population
are on the brink of civil war, and the Republic can't afford to lose
another system. At the behest of Chancellor Palpatine, a delegation
led by Senator Bei-Khun heads there to "press the flesh" and
demonstrate Owego V's importance to the Republic. Unfortunately for
the senator, the separatist underground - reinforced by bounty hunters
and droid commandos - are fully aware of his itinerary. Can the
senator's security detail and Jedi advisor fend off the Seps?
TABLE 5
Under Their Nose
System
StarGrunt II
Game Master
Mike Buonagurio
Players
6 players
Complexity
NAC intelligence discovers the main resistance stronghold of a
conquered planet is located under the main starport! A hasty
force of NAC Special Forces and a local mercenary force are
assembled to take the base!
TABLE 6
Doc Savage: The Army of Horrors
System
Stargrunt Variant
Game Master
Connell & Barosi
Players
4 - 6 players
Complexity
Doc has gone missing while investigating strange occurrences in Bavaria.
Doc's team of followers have never before known fear for their master's
life. After all he is The Man of Bronze!! Be sure to join this fantastic
and perilous adventure as Doc's Fabulous Five join forces with Captain
Rex Thunder (U.S. Rocket Corps) and the U.S. Marines in a daring attempt
to discover the truth behind the "army of horrors" and The Man of Bronze's
disappearance.
This will be another cooperative Stargrunt Scenario
Sunday Morning
TABLE 1
Open Gaming
TABLE 2
So Others May Live
System
Full Thrust
Game Master
Mike Buonagurio
Players
6 players
Complexity
Colonial forces must hold off a Cylon strike force in a desperate last
stand protecting civilian ships fleeing the colonies.
TABLE 3
Arena Team Deathmatch 2018
System
Full Thrust variant
Game Master
Jon Davis
Players
6-12 players
Complexity
Reality TV in 2018 continues to appeal to the lowest common denominator to attract viewers, sponsors,
and the coveted rating. Live vehicular team deathmatch events featuring tricked out cars and trucks with
machine guns, rocket launchers, flamethrowers, and other instruments of death and destruction!
Compete for prizes and glory.
TABLE 4
The L5 Lab Incident
System
FMA
Game Master
Mark Kochte
Players
6 - 8 players
Complexity
Gilderstein Foundation's L5 Lab Disappears from Orbit!
Thursday, April 3, 2059
We interrupt this holoprogram to bring you this breaking news.
The Gilderstein Foundation's L5 space laboratory has mysteriously vanished from orbit.
The service vessel Lankton was en route to the station with the monthly shipment of
supplies when the crew reported seeing a momentary flash of light off of or from the
station, then, it was gone. When the Lankton arrived to the location of the L5 station,
there was no trace of it anywhere. It was determined that the station did not explode,
as there was no debris field. But its disappearance is a mystery.
Officials at the Gilderstein Foundation indicate that they are not able to explain
why the station simply just vanished.
A search for survivors came up empty. There were also no bodies.
"We are always working on cutting edge technology, but nothing that would just make a station
disappear", said Tatjana Janney, Gilderstein's public representative.
"Not even the most sophisticated stealth systems we have to date can cause something to
completely and totally vanish like that."
"We would suspect foul play from other companies, but there were no other ships in the
area, and there was no debris field left behind. It's as if the station simply ceased to exist."
The Anglian Confederation Space Authority is following up with a detailed investigation.
Until then, all traffic to the L5 region is restricted.
Stay tuned to this station for further updates. We now return you to your regularly
scheduled programming.
TABLE 5
Wild Geese at the Airport
System
SG2
Game Master
Mark Kinsey
Players
2 - 4 players
Complexity
Introductory
Julius Limbani is the last great hope for peace and reconciliation in this
part of Africa. He has been abducted in a coup d'etat and sentenced to
death by the dictator Col. Mboya. A group of aged mercenaries has rescued
him but is betrayed by the man who hired them, Sir Edward. As the mercenaries
attempt to escape the country on their own ingenuity they discover there is
an aging Dakota aircraft just on the other side of a nearby abandoned
native Kraal. Can they escape to freedom with Limbani, or will they be
cut down by Col Mboya's troops?
TABLE 6
FMA Frag: Revisited
System
FMA Variant
Game Master
Connell & Barosi
Players
6 - 8 players
Complexity
Way back in time. Well 7 years to be exact. At ECC 7, Mike Hudak ran a
Sunday morning blood bath called FMA Frag. Well we decided it was high
time to resurrect the idea, update the concept with utilizing 3d terrain
and have another go at it.
The rules-set is Steve Jackson's Frag mixed with the FMA combat system.
The concept: "if it moves...shoot it!!!"
As Mike wrote:
Well, what do you want to do when you're all bleary eyed on Sun morning
from no sleep and an advanced case of lead poisoning.....
Why, blast your buddies to smithereens in a light hearted game, of course!