GZG ECC XV - Indy's AAR Well, another GZG ECC - our 15th - has wrapped up. And while we were a little low in attendance this year (due to a number of factors), those who came had a great time. This year Jon, Jerry and I discussed opening up the game options to not only include GZG rules or GZG-inspired/GZG-related rules, but open things up to other rules sets. This actually was a boon, as it brought in some people/vendors that might not have otherwise normally have come. Our newest vendor to attend was Osprey Publications, featuring Bruce and Ron. They had a slew of books on display, they participated in some games, and they ran a couple of games. And generally enjoyed themselves. I hope they will be regular attendees in the future. So Friday, after a very long, stressful week of 'last minute' events (I still love my job, though), I left work early, stopped to do a quick geocache, and ended up dealing with Maryland's Finest over it, being thus subsequently delayed nearly an hour meeting up with Yerin (who recently moved down to the Baltimore area from Pittsburgh). Once that issue was resolved I got home where Yerin had been waiting. We loaded up her Jeep with all my crap, and on the road we went! Both of us like to drive, but I decided to not fight it and let her take the helm, as I had been up past midnight the three previous nights prepping for the weekend's con. And just as well as I fell asleep on her midway through Pennsylvania for about 40 minutes. Eventually we got to Owego and checked in. Only to discover that they had somehow lost Yerin's reservations. John Lerchey, Yerin's fiance, had not yet arrived, so he hadn't already checked in. They had to deal with that, and ended up getting a much nicer room over it all. :-) Me, I got a regular room overlooking the river (sweet). None of the rooms in the hotel on the first floor had been restored after the great flood they had from storms late last year. Apparently the water levels reached 5' in the hotel. That they got the restaurant and convention rooms up and going again in time for us is amazing. Unlike the previous two years, there was barely any snow on the ground in the region. Mostly just on the north sides of the hills. You could actually see where the space lines were in the parking lot. :-) Once checked in I dashed down to the con room and unloaded my boxes of stuff from Yerin's car - gaming stuff for the two games I would be running over the weekend, the prize kitty (with many thanks to Jon Tuffley/GZG and Tony Francis/Brigade over their prize donations!), and other general con supplies (extra pencils, the quote board flip chart, markers for the quote board, electronic pencil sharpener, etc). John and Yerin and John's son Jonathan came down to check in then went off to get dinner, bringing me back a sub from Arby's. (yay! food!). I also brought a slew of photography equipment (a DSLR, two digicams, three tripods, and a 6' long dolly), with the intent and plan of capturing some time-lapse footage of the con for a video I wanted to make mixing various still photos and time-lapse sequences to showcase our convention. The point was partly to show those who weren't able to make it some of the con participants and games, and partly for those who were curious about the ECCs but had not yet attended, to give them a flavor of what it is like. I'll be making the video over the next few weeks as time and schedule permits, then post it to youtube and vimeo. I'll send the links out when it's ready. I don't know if I'll try repeating this adventure in the future, as a large number of people thought it would be funny to keep 'photo-bombing' the main time-lapse sequences I had going with the dolly and DSLR (primarily by standing in front of it while the camera was shooting). Once was funny. 15, 20, 30 times, not so much. And while their image would only flick through (except for those who figured out that standing before the camera longer meant more shots taken of them, and thus the longer they would last in the video), it's just distracting enough to draw attention from the actual con activities. That was about the only downer for me this weekend. ANYway Once I finished wolfing down the sub, I set up the camera and dolly system, and distributed prizes to the various games being run for the evening, I got in on Rich Meaden's Starmada game. I've been intrigued by this rules set, wondering what the big draw to it was for so many folks, so signed up to his game to give it a whirl. John and Yerin, and Bruce from Osprey, were also in the game. The scenario was that there was a fleet of refugee ships fleeing some unknown aliens, and a UNSC fleet moving in to interdict and drive off the advancing alien force. The aliens were the GZG "mystery ships", and the UNSC were GZG FSE ships. The refugees were in some very nice last minute scratch-built ships (that would end up taking, iirc, 2nd place in the painting contest). We divided up sides, John and I taking the lavender alien ships (we were to take out the refugee ships), Yerin and Bruce taking the blue FSE/UNSC fleet (to remove the alien threat). Rich would run the refugee ships. The funniest moment for me was that shortly before I was utterly destroyed in the game I realized that the SSD table I had for my ships showed more than one weapon (I had been reading it as one weapon with each bracketed entry being different arcs I could fire out of, not each bracketed entry being a full weapon into and of itself!). I managed to get off one full bore volley of fire before Bruce and Yerin crushed me. What made it funny was that the turn Bruce and Yerin opened up their ships, Bruce came to the same realization about his ships! (this should show up in the Quote Board when Jon gets it transcribed) And said almost the exact same thing I said upon my enlightening. That was when they crushed my ships, leaving John to carry the aliens forward into the fray. I don't know who won because they were still going by midnight and I was fading fast! I retired for bed. We all had a fun time, though in the end I think Full Thrust is not in danger of being replaced for me. ;-) If I do any more Starmada, I'll need to get a better handle on the weapons system. But FT still rules the deep skies for me. Saturday morning came all too early, after now four nights consecutive of up 'til 1am or later with early mornings following. I joined Jon Davis and his son Greg for breakfast. We hiked up to the small diner at the end of the strip of fast-food restaurants and other businesses as we had in the past, looking forward to some good greasy spoon cookin'. Unfortunately, and unbeknownst to us, there was a swim team of 8 college boys ahead of us waiting for their breakfast. As well as other patrons, many waiting for their own breakfasts. When we placed our order, the waitress told us it would be a few minutes before we got our food due to the orders ahead of us. No problem, we thought, as we sipped on our hot chocolates, coffees, and orange juices. 30 minutes later the swim team had not yet gotten their breakfast (and apparently there was only one cook in the small kitchen, cooking meals in series, not parallel). And we had less than 15 minutes to get back to the hotel and get the con doors open by 8am. We distressingly decided we had to abort breakfast and hike it back. We did stop quickly at Subway for a breakfast sandwich, but they didn't open until 8am. We stepped over to Arby's, who were open and more than happy to exchange food for money. Good choice in the end, the breakfast wraps were actually quite good. Back in the con room, I spent time getting the time-lapse gear set up and running, getting prizes distributed, and getting submissions to the painting contest, all the while trying to keep my space marine squad alive in a hulk of a station that seemed to have a never-ending supply of aliens that would rip us a new one if we let them get close enough. Unfortunately, the dice let them get close enough to two of my marines, and next I knew, I was down to three from five. Kevin Fox, Martin Connell, and Ron Leonard's squads all fared a bit better than mine did overall, with Kevin's heavy machine-gun mowing down over a dozen aliens before he either ran out of ammo or an alien got too close and sliced him up (I don't rightly remember). In the end there was no way that neither Martin or I were going to be able to fulfill our objectives (which were still on the far side of the station, and we hadn't even gotten past the 1/4 point yet), Ron was close to his objective (we each had different ones), and Kevin had accomplished his (though he would probably still die at the jaws and claws of the ravening alien horde before making it back out again - it was not a mission to live through, but rather one to die with glory and honor). After a quick lunch and camera/dolly reset it was time for me to run my first scenario of the con: a 15mm Tomorrow's War game pitting a reduced NSL platoon against a similar-sized FSE platoon. Each had different objectives again (the NSL to do a sweep across the map, the FSE to take a hill at the far end of the board). And unbeknownst to them, there were two claws of 9 Kra'Vak each hiding on the map (whose objective was to capture at least one human from the NSL and FSE factions). And unbeknownst to ALL of them there was a recently awoken alien horde inside the secret research base that, while on the board, no one officially knew about. The aliens' objective: eat all the other humanoid life-forms! Rich Ogden and I think Doug Schavo (it's becoming a sleep-deprived blur at this point) were running the FSE, Jon Davis and Ron Leonard the NSL. The plucky Jonathan Lerchey took on control of the Kra'Vak, and David (who's last name I am spacing) embraced his Aliens side with the horde. The game went pretty well. The aliens ate (off-table) all the NSL research scientists and security teams in the secret base, but utterly failed in their main objective of eating any (much less all) of the humanoids on the table. The Kra'Vak managed to take out in one volley of fire an entire FSE fire team, taking them as captive (half their objective competed), while the FSE were massively delayed taking the hill by alien incursions and ambushes so never quite made it. The NSL's objectives changed at least twice during the course of the mission (from sweep to 'capture (i.e., prove to HQ) one of these supposed shiny black aliens', to rescue and safeguard the research science team; they managed only to drag back a broken body of one alien). After this, I found very little time available to tally up the votes for the painting contest. Doug Schavo and some of the rest of his Canadian Contingent went off and found me a yummy BBQ for dinner, while I desperately tried to tally votes and divvy up the prizes each would get. Before the painting contest results were announced, Jon and I held our usual mid-con "thank you for coming and here's what's in store for the future" meeting with the con attendees (don't know too many other cons that give this personal touch). After we gave our thanks and public recognition of our vendors and prize supporters, I took on announcing the painting contest winners. Unlike in years past, where either Martin Connell or Steve Barosi would sweep two or three categories, this year's first place winner for the FT category also placed first in not only the Dirtside category, but the SG-15mm and SG-25mm categories as well! Well done, Kevin Fox! Martin and Steve did have a single entry each that placed in 2nd or 3rd place, at the very least. Other winners included Aaron Newman, Mark Kinsey, Rich Meaden, David my aliens player, and Chris Barosi, Steve's son. Finally, I had a bit of time to relax. After taking DOWN the camera and dolly, I got in on Bruce and Ron's Ambush Alley/Force on Force game. Because they had submitted their game entries late in the sign-up period (and because our attendance was low), only Jon Davis and Yerin going to play with me. The mission: the Marine contingent had to go down a Taliban gauntlet to reach a crashed helicopter, rescue the pilots nearby (if any survived and remained uncultured), and get back off the board again at our entry point. We had 16 turns to do this. Jon immediately leapt at the opportunity to play the Taliban (aye-yayayayayayayaiiiiii-boom!), so Yerin and I took the Marines/Afghan Security force. Jon's die rolls in this game were about the temperature of Afghanistan in mid-summer: hot. Before turn 2 was done, we had lost one out of three Humvees, almost an entire squad of Marines, and were basically pinned down in the backfield. We were also stuck in the backfield trying to sort orders out with HQ (one of the fog of war cards dictated this fate to our unit; we were not allowed to move for an entire turn, so it would not be until turn 4 before we could try to advance). 8 turns later when we called the game we had lost all THREE Humvees, about half of the Marines, the Afghan security force, annnnnd.our second and most heavily armored reinforcement unit, an AMTRAC (a Taliban tank hunter team blew it to smithereens with three RPGs!). We still had a Bradley, but after watching the catastrophic explosion of the AMTRAC, it was not getting any closer to the RPG users if it could help matters. But that meant we weren't getting any closer to the downed pilots, either. The Taliban had also sprung an ambush on one of the Marine squads from one of the houses, but the Bradley launched a TOW missile that removed the roof of that building. The Tallys there fled. The Tallys in the other building that had been shooting at us for three turns running were finally all taken down. I moved a reduced squad of guys into that building to take prisoners. THEN the Taliban got themselves a frigging TANK! (sure, it was an old, obsolete T-55, but it shore did look a lot like an M-1! :-D ). Finally the Taliban, who failed a lot of reaction tests with rolls of '1' and got to draw fog of war cards, drew a card that gave us a sniper!! Sa-weeeeeet! Yerin gave me control of the sniper and I placed him on a hilltop not far from the commander of the Taliban unit (he was being a royal pain with his higher quality die rolling, let me tell you). I had the sniper (which was a figure loaned to us by Tom Barclay, a figure from his Stargate campaign that Chris DeBoe apparently runs) take a bead on the Tally leader, and with a .50 cal pop, took down the Tally. Meanwhile, HQ finally took our calls for assistance seriously (after we lost the AMTRAC, they got the message) and sent in an A-10. At this point we called the game. The A-10 whomped on the Tally leader's platoon and the neighboring platoon on the butte, butreinforcements were no doubt on the way. And we STILL hadn't gotten past the two buildings at our end of the table! We decided that the sniper team would get the pilots and try to bring them out (somehow), while the rest of us kept the attentions of the remaining Taliban units. And for how well the Taliban did during the game, Jon Davis was declared the 'winner'. :-) His prize? An Osprey Publications book onRPGs. A fun game, but another late night. Sunday morning came, and after a good breakfast in the hotel restaurant, I went in to the con room to set up the camera/dolly unit, and then my last game for the weekend: an Aeronef battle involving fleets from the US, Japanese and German aeronef navies. Basically the premise was that the Germans had been raiding the South Seas islands in the Pacific of R-Matter during the early 1900s. Both the Japanese and US took exception to this pilfering (they wanted the R-Matter for their own), and each sent in a fleet to capture the latest raiding freighter group. I had four players for three sides. I had thought to maybe make the Germans just a simple freighter group and would run them until captured or they escaped. But after Rich Meaden and Don took the Japanese navy, and Martin Connell the US, Rich Ogden decided to take one for the Fatherland. So I gave him the little German secret: the Kaiser's spies knew of the plans by both the US and Japanese to try and capture the next freighter run, so substituted a Schleswig-Holstein battleship dig in place for the freighter. With no markings and plenty of panels for cover, it was, in effect, a Q-ship. Once either the US or Japanese got close (12 inches or less), it would be revealed to be what it truly was. The German player (Rich) would also by turn 3 or 4 get a rescue fleet of some cruisers and battle destroyer digs. As Martin and Rich had played the game before (in the distant past), and as the game is not complicated, by midway through turn 1 all players had the gist of how to play. From that point it mostly ran itself, relieving me to go about taking some photos and whatnot. The game ended in more or less a draw. The fleets were still in an aerial melee, but given the amounts of damage the survivors could take, it was highly unlikely that any nets were going to plummet into the ocean below for at least another turn or two. We called the game at that point and cleaned up for the end of the weekend. Once we packed up, Yerin and I got on the road, stopping for a few geocaches on the way in Binghampton and along the northern stretch of I-81 in Pennsylvania. In Great Bend, PA, we were brought to an old (1955-era) 155mm howitzer by a geocache. That was pretty cool. Back on the road, somewhere before Scranton, I somehow fell dead asleep mid-sentence in a conversation with Yerin. I woke up an hour or so later. We stopped for dinner, gas, and she dropped me back home by 8:30pm before heading home herself, some 4 miles away (it's be great when John Lerchey moves down here; I'll have another built-in local GZG opponent!). And thus another ECC was completed! Thanks to everyone who came or otherwise participated from afar. I'll try to get the video put together and up in the next couple/few weeks. I'll also get photos to Jerry to put up on the con website. Mk