Basic; familiarity with ESCOM or Full Thrust helpful
In 2314 the Novaya Rossiya introduced their Admiral Paravani-class battlecruisers,
at which point the fortunes of war started to turn against the North American
Confederation and its allies. The NAC pushed hard at developing a ship that could
take on, and defeat, the NR battlecruisers. The Antares-class battleships were
supposed to be the answer to the war woes of the NAC. However, construction issues
and cost overruns with the new weapons technology that the Antares were to be
outfitted with caused a serious delay in getting them out to oppose the NR.
Meanwhile, the NR learned that this new ship class, and where the first two were
being constructed. If they could get to the construction yards and destroy the
two Antares' before they could be brought into the war, the NAC will ultimately
sue for piece. Unbeknownst to the NR, the Antares' were further along than the
NR were led to believe.
TABLE 2
Rite of Succession
System
Full Thrust
Game Master
Ken Wang
Players
4 - 6 players
Complexity
Introductory
"Arrrgh! Ye represent yor pirate clan. The Pirate King was ambushed
by the law; and now we must choose a new Pirate King. Now ya scallywags,
which one of yor clans be strong enough to take the Kingship? Ye thinks
ye be strong enough? Bring yorselves and yor second to the Veil Noir
system and ye can settle the score in accordance to the Pirate Codex!
Last one standing be King."
Each Captain will place their name in a hat. Each Captain will draw a
name from the hat. The name drawn will be their primary target. If
the Captain defeats his primary target, he then takes over the
defeated Captain's primary target until there is only one.
If you happen to draw your own name then you are free to target
anyone. Any ship that comes within 6 inches of you, exhibits
"hostile intent"; and you are free to fire in self defense.
Also, anticipate terrain surprises.
Note: All battleships and heavy cruisers will have same hull design,
but the weapons systems have been modularized. Choose your weapon
module to match your playing style and see if you can take the title
of Pirate King! Oh, and come prepared with a clever pirate clan name.
TABLE 3
When Spacewarps Collide
System
NOWS STARBLAZERS
Game Master
Paul Meyer
Players
2-8 players
Complexity
Introductory
Space Battleship Yamato and her consorts warp into a contested sector just
as a powerful Gamilon squadron arrives via their own spacewarp. Can you
survive the resulting chaos and lead your ships to victory?
This is a basic scenario that will illustrate game mechanics, ship systems,
and effective tactics, so new players are especially welcome.
Rules, a heavily modified version of TSR’s venerable KNIGHTHAWKS, will be
taught. Young players welcome with a playing adult.
As always -- Big ships, big explosions, big fun.
TABLE 4
The Waiting Is The Hardest
System
Hammer's Slammers Crucible
Game Master
Stuart Murray
Players
2-6 players
Complexity
"It's confirmed, positive ID of a column of Slammers inbound. Intel estimates
10 minutes until they reach the outer contact envelope."
"Roger that, mobilize all call signs, mount up and initiate plan Bravo.
Get the Wolverines on the horn and let them know too."
The response was lost in the whine of turbines as the first Dragoon elements
slid out of their revetments heading to war...
TABLE 5
When Giant Monsters Attack
System
Destroy All Monsters
Game Master
Carl Scheu
Players
2-12 players
Complexity
Introductory
Come play in this battle Royal where each player gets to play a Kaiju like monster,
as they vie to be the last monster standings. Knock down buildings launch acidic
spittle at your foes, and stomp on any puny humans foolish enough to get in your
way. Game is based on Home rules originally written by John Crimmins, rules are
easily taught. Come play this pulp-game of giant monsters, killing each other
and destroying a city and the Puny humans attempting to defend their city. Uses
the original Destroy All Monsters rules.
(Note: John Crimmins was an early attendee of GZG)
TABLE 6
Desperation in Desperation
System
All Quiet on the Martian Front
Game Master
Dave Hornung
Players
2-6 players
Complexity
Can the army hold the Martians outside of Desperation, New Mexico?
Those pesky Martians are back, landing cylinders in No Parking Zones,
Starting Fires, Eating people and making real estate prices crater.
Can they be stopped, can the nation be saved from ruin, do humans really
taste good with ketchup and can the planet be safe for real estate agents.
The world is waiting to find out.
For those of you who remember last year's game Don Rempinski actually
bought the D10s he used in that game so this one should be more even.
It was a waste I would have grub staked him at the casino!
Saturday Morning
TABLE 1
Convoy Raid
System
Full Thrust
Game Master
David Skelley
Players
2 - 6 players
Complexity
ESU and NSL forces have been contesting this sector for months. They have
successfully been attacking each other's suppy lines. Faced with shortages
of supplies they have grown desperate and have chosen to raid and capture
neutral supply convoys. Unfortunately they have chosen the same convoy to raid.
Double unfortunately it belongs to the Ming Association ....
TABLE 2
Bad Blood
System
Full Thrust
Game Master
Ken Wang
Players
2 - 6 players
Complexity
The FSE have some differences with their 'allies', the ESU, and decide to force
a skirmish to make a point. The ESU sends a 'show of force' fleet with the
intent of making the FSE chill out.
TABLE 3
Western Bounty Hunt/Mashup in Montana
System
Osprey's Dracula's America
Game Master
Jeff Aubert
Players
4 - 5 players
Complexity
Them zombies been gettin' pretty pesky lately. Turns out that some sorta
magician been makin' em and settin them loose all over the territory.
The Governor put out a $1000 reward for whoever stops this guy. Your posse
(and several allies/competitors as well) have all tracked the magician and
his henchmen to an old, dirty shack in the Montana foothills territory, near
an old Indian burial ground. Winter is coming and you can see a storm on the
horizon, so you'd best flush him out quick. You've got sixguns, rifles,
shotguns and even some dynamite if need be... the bounty don't pay different
for dead or alive...
A downed UFO has been captured by the Nazis. They have built a makeshift
secret installation around the UFO, housing mysterious alien tech Nazi
scientists work to unlock its secrets. The allies have discovered and are
sending several teams to retrieve tech and document the site. Maybe make
off with some info and even a scientist of two. Fight as the Nazis to
protect their prize or act as allied Spec ops teams to gather intelligence.
This is a game of 28mm alt-history pulp action.
TABLE 5
Outpost Sovereignty
System
Tomorrow's War Variant
Game Master
Greg Davis
Players
4-6 players
Complexity
Outpost Sovereignty is the primary supply depot supporting the Terran Marine's
attempt to spread democracy and liberty to the local flora and fauna. It'd be
a real shame if someone were to.... blow it up.
TABLE 6
They Come to Desperation
System
Bolt Action/Gear Krieg
Game Master
Dave Hornung
Players
2-8 players
Complexity
A strange Ham Radio message is received in 1957 from a town called Desperation NM.
"They are Here", then the message is cut off. The dreaded Commies or something
else. Units of the 2nd Walker Division are dispatched, what will they find?
Desperation is near the site of the atomic bomb tests.
Saturday Afternoon
TABLE 1
Open Gaming
TABLE 2
Estrell Academy Convoy Attack Training
System
Full Thrust
Game Master
Jon Davis
Players
2 - 6 players
Complexity
The Estrell Solar Empire prides itself with rigorous competition at its
Imperial Naval Academy. Cadets are routinely tested against one another
in the SIMONA starship combat simulation system and rated for future
career tracks. Each player represents an Academy cadet in a Convoy
attack training event.
Players will divide into two teams for this event. Two games will be
conducted with each team playing the offense and defense.
The instructors have decided to give the attackers a tougher challenge
for this training and have included a Spectre class gunboat as a Q ship
posing as one of the heavy frieghters.
TABLE 3
The Good Shepherd
System
NOWS STARBLAZERS
Game Master
Paul Meyer
Players
2 - 8 players
Complexity
Space Battleship Yamato defends an Earth Defence Force convoy under
attack by Comet empire warships. The "wolves" are about to find out
that some sheep have teeth!
Rules, a heavily modified version of TSR’s venerable KNIGHTHAWKS, will be
taught. Young players welcome with a playing adult.
As always -- Big ships, big explosions, big fun.
TABLE 4
Terminator: Machina In Terminus
System
Terminator: Genisys
Game Master
Aaron Newman
Players
Complexity
The war against the machines ends the same way it always has, with the
Resistance assault on the Skynet core complex. But as waves of agents
and machines travel to the past to wage war for the present, the final
battle for the fate of Earth becomes ever mutable, until the planet's
timeline resembles a tangled ball of string.
This game will use the Terminator: Genisys system, but its pretty
simple and no experience is needed.
Warning, during this scenario paradox will be resolved real
time as each episode in the franchise is completed, be aware that as
a consequence, technology, mission objectives, force composition,
allegiances, and other aspects of reality are subject to change.
Introductory; familiarity with Alpha Strike or Battletech helpful, but not required
Beta Company of Motley's Marauders had had a rough time of it during the
Aldebaran campaign, and were redeployed to Wasat, a somewhat
off-the-beaten-track world, for rest and refitting. After two months of
reconstituting the unit, Beta was basically back to fighting form. It
was a hard road to recover from, getting supplies to fix the 'Mechs
back up again, the pilots and the rest of Beta Company personnel healed
from their various injuries, new personnel trained and integrated into
the company, but it was accomplished. Soon Beta would be leaving to
rejoin the rest of the Marauders.
Without warning the Marauders command center received a communication
from a heretofore undetected dropship, mere hours out from landing
on the planet.
"Wasat defenders, this is Star Captain Mercer, Trinary Delta of the
94th Battle Cluster of Gamma Company, Steel Viper Clan. With what do
you defend this world?"
It appeared that the nightmare that the Clans brought to the Inner
Sphere 15 years ago was starting all over again...
TABLE 6
Fallout: Minutemen on the March
System
Stargrunt 2
Game Master
Jerry and Leo Acord
Players
2 - 6 players
Complexity
Join the Minutemen, protect the Commonwealth! Bloodthirsty wastelanders -
vicious raiders and savage mutants - roam the Commonwealth, attacking
caravans and settlements. Enlist in the Minutemen now, protect the citizenry,
ensure a brighter future for you and your neighbors!
Saturday Evening
TABLE 1
United We Stand
System
Full Thrust
Game Master
Tom McCarthy
Players
2 - 8 players
Complexity
Humanity is badly beseiged by alien forces, and as the survivors rally,
a ragtag fleet must fight a holding action against the encroaching alien Alliance.
Ships from the NAC, FSE, UNSC and NSL make a joint stand against an
aggressive attack wave of Kra'vak and Sa'vasku ships.
(Players will form two teams; each player on the side will select
a block of ships with blocks generally having the same value)
TABLE 2
Open Gaming
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TABLE 3
Operation Red Bear
System
Full Thrust
Game Master
Vince Johnston
Players
4-6 players
Complexity
NAC forces have been losing ground to an ESU advancement. Intel has discovered the location of an ESU repair yard fairly close to the border.
NAC have dispatched the Enterprise and her task force to eliminate the facility in hopes this will halt the ESU war machine from advancing
any further in to NAC territory.
TABLE 4
Operation Gundam
System
Heroic Smallgrunt
Game Master
Martin Connell and Steve Barosi
Players
2 - 4 players
Complexity
Word has reached the Allied High Command that the nefarious scientists of
the vile Third Reich are about to unleash a deadly new war machine that
could spell the beginning of the end for Freedom and Justice. There is
no time for strategy; there is no time to assemble troops. There is only
time to gather together the greatest heroes WW2 has produced in the vain
hope that Speed, Courage, and a lot of Luck can triumph where mighty armies cannot!
TABLE 5
War Actually Changes Quite a Bit
System
This is Not a Test
Game Master
Mark Kinsey
Players
3-6 players
Complexity
Play a gang of Post-Apocalyptic characters in the Fallout Universe
fighting over scarce resources. Radiation, Monsters, bleak futures...
what's not to like?
TABLE 6
The Day of the Collective
System
Cinegrunt
Game Master
Stuart Murray
Players
2-6 players
Complexity
UNSC CODENAME: ACADEMIC / MISSION LOCATION: ONYX-815-A
"Up until two days ago the aliens we know as "The Collective" have been content
to harass our shipping and destroy occasional isolated colonies.
This has now changed.
In the past 72 hours "The Collective" launched an all out assault on
multiple human colonies. These assaults were rapid and highly effective.
In all cases, coms went down within 24 hours of initial attack. We estimate
100% probability of loss of all colonies within a further 24 hours. We anticipate
that Onyx will be in the next wave of assaults.
The UNSC research station on Onyx is considered a critical asset.
Your task group will immediately proceed with the UNSC Enfield Lock to Onyx
and assist with evacuation of key research personal and AIs.
Expect mission updates en route..."
Sunday Morning
TABLE 1
Wingman Smash
System
Silent Death
Game Master
Tom McCarthy
Players
4 - 10 players
Complexity
Introductory
Another Astrosmash! Each player is randomly assigned a pair of ships,
and they dogfight all other players. When they've counted enough coup,
they flee the map, only to return in two fresh ships and with even
tougher objectives. No one is eliminated - anyone with their ship
shot out from under them also returns the next turn in two fresh ships.
(Each player will fly one or two ships at a time and is free to
attack and be attacked by all other players.)
TABLE 2
Johnny Cab Classic: 2085
System
Axles and Alloys - Full Thrust variant
Game Master
Scott Howland
Players
2 - 6 players
Complexity
Arena Car Combat set in a junkyard
TABLE 3
Open Gaming
TABLE 4
Heated Rivalry
System
Battletech: Alpha Strike
Game Master
Jon Davis
Players
2 - 6 players
Complexity
Introductory; familiarity with Alpha Strike or Battletech helpful, but not required
It's not clear how the bitter rivalry between two mercenary Battlemech companies, the
Wolverines and the Boilermakers, began. But only a misguided administrator would hire
both companies in a major offensive campaign.
Once the main fighting had settled down, the two rivals arranged to meet for another
brutal faceoff.