Schedule

  • Friday Morning: March 26th, 2020 - 7pm to 11pm
  • Saturday Morning: March 27th, 2020 - 9am to 1pm
  • Saturday Afternoon: March 27th 2020 - 2pm to 6pm
  • Saturday Evening: March 27th, 2020 - 7pm to 11pm
  • Sunday Morning: March 28th, 2020 - 9am to 1pm

Schedule Signups - Click on links at the bottom of signup page for details

  Table 1 Table 2 Table 3 Table 4 Table 5 Table 6
Friday Evening
(7pm - 11pm)
OPERATION: REVIVAL Trials of Position Duel Over No Man's Land - September 1917 Open Open Open Open
Saturday Morning
(9am - 1pm)
Battle for Cormorant Moon The Phoenix Institute Open Open Open Open
Saturday Afternoon
(2pm - 6pm)
Waiting to Upload Open Open Open Open Open
Saturday Evening
(7pm - 11pm)
OPERATION: REVIVAL Trials of Position Open Open Open Open Open
Sunday Morning
(9am - 1pm)
Duel Over No Man's Land - September 1917 Dr. Klamp and the Doom Machine The Phoenix Institute Open Open Open



Friday Evening


TABLE 1OPERATION: REVIVAL Trials of Position
SystemBattletech Alpha Strike
Game MasterIndy Kochte
Players4 playersComplexity
The OPERATION: REVIVAL initials Trials of Position have had some strong successes by Clan Wolf, Jade Falcon, Ghost Bear, and Smoke Jaguar, but other Clans are vying hard for a piece of the action! If not in the initial wave, then in a follow-up wave.

This Trial of Position round is a 4-way contest. Each participating Clan will be given a Star of 'Mechs, and the winning Clan will move on to the next Trial. Participating in this round will be Clans Hell's Horses, Snow Raven, Star Adder, and Cloud Cobra. The Trial will be 'King of the Hill'. Each Clan will start from a pre-selected location, and need to get units into the facility at the top of the hill. At the end of each turn, any 'Mech that is in the facility will score 1 point per size class of the 'Mech (e.g., a Size 3 'Mech will score 3 points per turn). Any 'Mech on the "OBJECTIVE" spot will score double.

Will your Clan be left behind, or will you lead your Clan to victory?

Basic experience with Tabletop Simulator (TTS) mandatory. Advanced experience with TTS extremely helpful. There won't be time to teach the interface and play out the scenario.

TABLE 2Duel Over No Man's Land - September 1917
SystemBlue Max
Game MasterJon Davis
Players2 - 6 playersComplexity
Take to the skies over the trenches of the First World War. Fly as Allied in a Sopwith Camel or as German in a Fokker Dr.I.

Basic experience with Tabletop Simulator (TTS) mandatory. Advanced experience with TTS extremely helpful.

TABLE 3Open
System
Game Master
PlayersComplexity

TABLE 4Open
System
Game Master
PlayersComplexity

TABLE 5Open
System
Game Master
PlayersComplexity

TABLE 6Open
System
Game Master
PlayersComplexity

Saturday Morning


TABLE 1Battle for Cormorant Moon
SystemFull Thrust
Game MasterJon Davis
Players4 - 6 playersComplexity
Federation and Klingon Empire starships simultaneously (how cinematic) discover a nascent and powerful Artificial Intelligent being on the moon of Cormorant. Both fleets beam down landing parties simultaneously. (of course) After typical Federation and Klingon posturing and cliched dialogue, the AI seeks to know the true path and wants to join either the Federation or the Klingon Empire.

Cinematic movement, of course.

Basic experience with Tabletop Simulator (TTS) mandatory. Advanced experience with TTS extremely helpful.

TABLE 2The Phoenix Institute
SystemSkirmish Tomorrow's War rules
Game MasterGreg Davis
Players2 - 6 players (co-op)Complexity
Your squad of Federal Peacekeepers has managed to survive 12 hours in the heart of New Innstrad during what can only be described as a zombie outbreak. You have been tasked by command with investigating a research facility near the epicenter of the outbreak that command believes might have information regarding the cause of the outbreak. Retrieve any data from the facility you can.

Basic experience with Tabletop Simulator (TTS) mandatory. Advanced experience with TTS extremely helpful.

TABLE 3Open
System
Game Master
PlayersComplexity

TABLE 4Open
System
Game Master
PlayersComplexity

TABLE 5Open
System
Game Master
PlayersComplexity

TABLE 6Open
System
Game Master
PlayersComplexity

Saturday Afternoon


TABLE 1Waiting to Upload
SystemStrike Legion
Game MasterSteve Barosi
Players4 playersComplexity
"Commander; we have confirmation that SAC forces have reached the data node in sector 2 and are about to commence upload!"

"We can't risk them getting the data. Operation Weasel Snatch is a go. Give the order to roll out!!"

TABLE 2Open
System
Game Master
PlayersComplexity

TABLE 3Open
System
Game Master
PlayersComplexity

TABLE 4Open
System
Game Master
PlayersComplexity

TABLE 5Open
System
Game Master
PlayersComplexity

TABLE 6Open
System
Game Master
PlayersComplexity

Saturday Evening


TABLE 1OPERATION: REVIVAL Trials of Position
SystemBattletech Alpha Strike
Game MasterMark Kochte
Players4 playersComplexity
The OPERATION: REVIVAL initials Trials of Position have had some strong successes by Clan Wolf, Jade Falcon, Ghost Bear, and Smoke Jaguar, but other Clans are vying hard for a piece of the action! If not in the initial wave, then in a follow-up wave.

This Trial of Position round is a 4-way contest. Each participating Clan will be given a Star of 'Mechs, and the winning Clan will move on to the next Trial. Participating in this round will be Clans Hell's Horses, Snow Raven, Star Adder, and Cloud Cobra. The Trial will be 'King of the Hill'. Each Clan will start from a pre-selected location, and need to get units into the facility at the top of the hill. At the end of each turn, any 'Mech that is in the facility will score 1 point per size class of the 'Mech (e.g., a Size 3 'Mech will score 3 points per turn). Any 'Mech on the "OBJECTIVE" spot will score double.

Will your Clan be left behind, or will you lead your Clan to victory?

Basic experience with Tabletop Simulator (TTS) mandatory. Advanced experience with TTS extremely helpful. There won't be time to teach the interface and play out the scenario.

TABLE 2Open
System
Game Master
PlayersComplexity

TABLE 3Open
System
Game Master
PlayersComplexity

TABLE 4Open
System
Game Master
PlayersComplexity

TABLE 5Open
System
Game Master
PlayersComplexity

TABLE 6Open
System
Game Master
PlayersComplexity

Sunday Morning


TABLE 1Duel Over No Man's Land - September 1917
SystemBlue Max
Game MasterJon Davis
Players2 - 6 playersComplexity
Take to the skies over the trenches of the First World War. Fly as Allied in a Sopwith Camel or as German in a Fokker Dr.I.

Basic experience with Tabletop Simulator (TTS) mandatory. Advanced experience with TTS extremely helpful.

TABLE 2Dr. Klamp and the Doom Machine
SystemPulp Alley
Game MasterSteve Barosi
Players4 playersComplexity
This time Dr. Klamp has gone too far. Even his benefactors are nervous about what he plans to do with his latest invention and have sent a team to secure the nefarious device. Meanwhile the Americans have sent some crack Marine troops to eliminate the threat.

Basic experience with Tabletop Simulator (TTS) mandatory. Advanced experience with TTS extremely helpful.

TABLE 2The Phoenix Institute
SystemSkirmish Tomorrow's War rules
Game MasterGreg Davis
Players2 - 6 players (co-op)Complexity
Your squad of Federal Peacekeepers has managed to survive 12 hours in the heart of New Innstrad during what can only be described as a zombie outbreak. You have been tasked by command with investigating a research facility near the epicenter of the outbreak that command believes might have information regarding the cause of the outbreak. Retrieve any data from the facility you can.

Basic experience with Tabletop Simulator (TTS) mandatory. Advanced experience with TTS extremely helpful.

TABLE 4Open
System
Game Master
PlayersComplexity

TABLE 5Open
System
Game Master
PlayersComplexity

TABLE 6Open
System
Game Master
PlayersComplexity


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