The OPERATION: REVIVAL initials Trials of Position have had some strong successes by Clan Wolf,
Jade Falcon, Ghost Bear, and Smoke Jaguar, but other Clans are vying hard for a piece of the
action! If not in the initial wave, then in a follow-up wave.
This Trial of Position round is a 4-way contest. Each participating Clan will be given a Star
of 'Mechs, and the winning Clan will move on to the next Trial. Participating in this round
will be Clans Hell's Horses, Snow Raven, Star Adder, and Cloud Cobra. The Trial will be 'King of the Hill'.
Each Clan will start from a pre-selected location, and need to get units into the facility at
the top of the hill. At the end of each turn, any 'Mech that is in the facility will score 1
point per size class of the 'Mech (e.g., a Size 3 'Mech will score 3 points per turn). Any 'Mech
on the "OBJECTIVE" spot will score double.
Will your Clan be left behind, or will you lead your Clan to victory?
Basic experience with Tabletop Simulator (TTS) mandatory. Advanced experience with TTS extremely
helpful. There won't be time to teach the interface and play out the scenario.
TABLE 2
Duel Over No Man's Land - September 1917
System
Blue Max
Game Master
Jon Davis
Players
2 - 6 players
Complexity
Take to the skies over the trenches of the First World War. Fly as
Allied in a Sopwith Camel or as German in a Fokker Dr.I.
Basic experience with Tabletop Simulator (TTS) mandatory. Advanced experience with TTS extremely
helpful.
TABLE 3
Open
System
Game Master
Players
Complexity
TABLE 4
Open
System
Game Master
Players
Complexity
TABLE 5
Open
System
Game Master
Players
Complexity
TABLE 6
Open
System
Game Master
Players
Complexity
Saturday Morning
TABLE 1
Battle for Cormorant Moon
System
Full Thrust
Game Master
Jon Davis
Players
4 - 6 players
Complexity
Federation and Klingon Empire starships simultaneously (how cinematic) discover a
nascent and powerful Artificial Intelligent being on the moon of Cormorant. Both
fleets beam down landing parties simultaneously. (of course) After typical Federation
and Klingon posturing and cliched dialogue, the AI seeks to know the true path and
wants to join either the Federation or the Klingon Empire.
Cinematic movement, of course.
Basic experience with Tabletop Simulator (TTS) mandatory. Advanced experience with TTS extremely
helpful.
TABLE 2
The Phoenix Institute
System
Skirmish Tomorrow's War rules
Game Master
Greg Davis
Players
2 - 6 players (co-op)
Complexity
Your squad of Federal Peacekeepers has managed to survive 12 hours
in the heart of New Innstrad during what can only be described as a
zombie outbreak. You have been tasked by command with investigating
a research facility near the epicenter of the outbreak that command
believes might have information regarding the cause of the outbreak.
Retrieve any data from the facility you can.
Basic experience with Tabletop Simulator (TTS) mandatory. Advanced experience with TTS extremely
helpful.
TABLE 3
Open
System
Game Master
Players
Complexity
TABLE 4
Open
System
Game Master
Players
Complexity
TABLE 5
Open
System
Game Master
Players
Complexity
TABLE 6
Open
System
Game Master
Players
Complexity
Saturday Afternoon
TABLE 1
Waiting to Upload
System
Strike Legion
Game Master
Steve Barosi
Players
4 players
Complexity
"Commander; we have confirmation that SAC forces have reached the data node in sector 2 and are about to commence upload!"
"We can't risk them getting the data. Operation Weasel Snatch is a go. Give the order to roll out!!"
TABLE 2
Open
System
Game Master
Players
Complexity
TABLE 3
Open
System
Game Master
Players
Complexity
TABLE 4
Open
System
Game Master
Players
Complexity
TABLE 5
Open
System
Game Master
Players
Complexity
TABLE 6
Open
System
Game Master
Players
Complexity
Saturday Evening
TABLE 1
OPERATION: REVIVAL Trials of Position
System
Battletech Alpha Strike
Game Master
Mark Kochte
Players
4 players
Complexity
The OPERATION: REVIVAL initials Trials of Position have had some strong successes by Clan Wolf,
Jade Falcon, Ghost Bear, and Smoke Jaguar, but other Clans are vying hard for a piece of the
action! If not in the initial wave, then in a follow-up wave.
This Trial of Position round is a 4-way contest. Each participating Clan will be given a Star
of 'Mechs, and the winning Clan will move on to the next Trial. Participating in this round
will be Clans Hell's Horses, Snow Raven, Star Adder, and Cloud Cobra. The Trial will be 'King of the Hill'.
Each Clan will start from a pre-selected location, and need to get units into the facility at
the top of the hill. At the end of each turn, any 'Mech that is in the facility will score 1
point per size class of the 'Mech (e.g., a Size 3 'Mech will score 3 points per turn). Any 'Mech
on the "OBJECTIVE" spot will score double.
Will your Clan be left behind, or will you lead your Clan to victory?
Basic experience with Tabletop Simulator (TTS) mandatory. Advanced experience with TTS extremely
helpful. There won't be time to teach the interface and play out the scenario.
TABLE 2
Open
System
Game Master
Players
Complexity
TABLE 3
Open
System
Game Master
Players
Complexity
TABLE 4
Open
System
Game Master
Players
Complexity
TABLE 5
Open
System
Game Master
Players
Complexity
TABLE 6
Open
System
Game Master
Players
Complexity
Sunday Morning
TABLE 1
Duel Over No Man's Land - September 1917
System
Blue Max
Game Master
Jon Davis
Players
2 - 6 players
Complexity
Take to the skies over the trenches of the First World War. Fly as
Allied in a Sopwith Camel or as German in a Fokker Dr.I.
Basic experience with Tabletop Simulator (TTS) mandatory. Advanced experience with TTS extremely
helpful.
TABLE 2
Dr. Klamp and the Doom Machine
System
Pulp Alley
Game Master
Steve Barosi
Players
4 players
Complexity
This time Dr. Klamp has gone too far. Even his benefactors are nervous about what he plans
to do with his latest invention and have sent a team to secure the nefarious device.
Meanwhile the Americans have sent some crack Marine troops to eliminate the threat.
Basic experience with Tabletop Simulator (TTS) mandatory. Advanced experience with TTS extremely
helpful.
TABLE 2
The Phoenix Institute
System
Skirmish Tomorrow's War rules
Game Master
Greg Davis
Players
2 - 6 players (co-op)
Complexity
Your squad of Federal Peacekeepers has managed to survive 12 hours
in the heart of New Innstrad during what can only be described as a
zombie outbreak. You have been tasked by command with investigating
a research facility near the epicenter of the outbreak that command
believes might have information regarding the cause of the outbreak.
Retrieve any data from the facility you can.
Basic experience with Tabletop Simulator (TTS) mandatory. Advanced experience with TTS extremely
helpful.